
Pick RIzomUV RS if the UV Maps you need to generate will be used as unwraps and guides for Real-World Objects. View prime examples of these by checking out our community-created Bridges. We support Obj and FBX formats, as well as poly/object, material, and smoothing groups. Ours is so good it’s used in the CAD industry to design objects that need micrometer precision. If you’re looking for stretch or pinch management, there are Optimisers, and then there’s our Optimiser. These come in particularly handy when working with photogrammetry models or heads – and again, save you time by letting you paint, rather than spending ages on finding that perfect cut that will solve all.


In addition to just hitting the Unwrap button, we also give you brush options for fine-tuning your UV maps, complete with radius, pressure and a choice of algorithm options. Define your tiles, and/or define your channels, any which way you like, and save. If you need to spread your wings or anything else over multiple tiles or channels, we have you covered – RizomUV offers super easy UDIM and MultiChannel functionality. You can even choose only to display proposed cuts, make the cuts, or cut, wrap and pack in one go. Auto Seamsĭon’t like cutting seams? Neither do we! That’s why we have several specific algorithms and settings to create the seams for you, so you can cut up anything from terrain to a mech in seconds, based on the parameters you define. And of course, it can pack groups, fill gaps, and put shells anywhere else you can think of. Our native packer is designed to ensure your islands are packed with minimal waste of space and efficient orientation and scale. It can flatten + 100K poly models into perfectly flat, non-overlapping maps (almost) in the blink of an eye.

Got a little enthusiastic with your SubD? Made it a little complicated? Need to unfold it? RizomUV doesn’t really care about size. A Floating license of both Virtual Spaces and Real Spaces is not allowed on the same server.
